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- Assembly-CSharp.csproj
- project /
1 <?xml version="1.0" encoding="utf-8"?>
2 <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <PropertyGroup>
4 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
5 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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8 <RootNamespace></RootNamespace>
9 <ProjectGuid>{218EAAC7-8FA3-0578-7E13-6E202A4D27B8}</ProjectGuid>
10 <OutputType>Library</OutputType>
11 <AppDesignerFolder>Properties</AppDesignerFolder>
12 <AssemblyName>Assembly-CSharp</AssemblyName>
13 <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
14 <FileAlignment>512</FileAlignment>
15 <BaseDirectory>Assets</BaseDirectory>
16 </PropertyGroup>
17 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
18 <DebugSymbols>true</DebugSymbols>
19 <DebugType>full</DebugType>
20 <Optimize>false</Optimize>
21 <OutputPath>Temp\bin\Debug\</OutputPath>
22 <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_3_4;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;PLATFORM_SUPPORTS_ADS_ID;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
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36 <Reference Include="System" />
37 <Reference Include="System.XML" />
38 <Reference Include="System.Core" />
39 <Reference Include="System.Xml.Linq" />
40 <Reference Include="UnityEngine">
41 <HintPath>F:/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
42 </Reference>
43 <Reference Include="UnityEditor">
44 <HintPath>F:/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
45 </Reference>
46 </ItemGroup>
47 <ItemGroup>
48 <Compile Include="Assets\Scripts\DestroyOnContact.cs" />
49 <Compile Include="Assets\Scripts\Explode.cs" />
50 <Compile Include="Assets\Scripts\GameController.cs" />
51 <Compile Include="Assets\Scripts\HT_SetParticleSortingLayer.cs" />
52 <Compile Include="Assets\Scripts\HatController.cs" />
53 <Compile Include="Assets\Scripts\Restart.cs" />
54 <Compile Include="Assets\Scripts\Score.cs" />
55 <Compile Include="Assets\Scripts\SelfDestruct.cs" />
56 <Reference Include="UnityEngine.UI">
57 <HintPath>F:/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
58 </Reference>
59 <Reference Include="UnityEngine.Networking">
60 <HintPath>F:/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
61 </Reference>
62 </ItemGroup>
63 <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
64 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
65 Other similar extension points exist, see Microsoft.Common.targets.
66 <Target Name="BeforeBuild">
67 </Target>
68 <Target Name="AfterBuild">
69 </Target>
70 -->
71
72 </Project>
2 <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <PropertyGroup>
4 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
5 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
6 <ProductVersion>10.0.20506</ProductVersion>
7 <SchemaVersion>2.0</SchemaVersion>
8 <RootNamespace></RootNamespace>
9 <ProjectGuid>{218EAAC7-8FA3-0578-7E13-6E202A4D27B8}</ProjectGuid>
10 <OutputType>Library</OutputType>
11 <AppDesignerFolder>Properties</AppDesignerFolder>
12 <AssemblyName>Assembly-CSharp</AssemblyName>
13 <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
14 <FileAlignment>512</FileAlignment>
15 <BaseDirectory>Assets</BaseDirectory>
16 </PropertyGroup>
17 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
18 <DebugSymbols>true</DebugSymbols>
19 <DebugType>full</DebugType>
20 <Optimize>false</Optimize>
21 <OutputPath>Temp\bin\Debug\</OutputPath>
22 <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_3_4;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;PLATFORM_SUPPORTS_ADS_ID;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
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27 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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29 <Optimize>true</Optimize>
30 <OutputPath>Temp\bin\Release\</OutputPath>
31 <ErrorReport>prompt</ErrorReport>
32 <WarningLevel>4</WarningLevel>
33 <NoWarn>0169</NoWarn>
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35 <ItemGroup>
36 <Reference Include="System" />
37 <Reference Include="System.XML" />
38 <Reference Include="System.Core" />
39 <Reference Include="System.Xml.Linq" />
40 <Reference Include="UnityEngine">
41 <HintPath>F:/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
42 </Reference>
43 <Reference Include="UnityEditor">
44 <HintPath>F:/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
45 </Reference>
46 </ItemGroup>
47 <ItemGroup>
48 <Compile Include="Assets\Scripts\DestroyOnContact.cs" />
49 <Compile Include="Assets\Scripts\Explode.cs" />
50 <Compile Include="Assets\Scripts\GameController.cs" />
51 <Compile Include="Assets\Scripts\HT_SetParticleSortingLayer.cs" />
52 <Compile Include="Assets\Scripts\HatController.cs" />
53 <Compile Include="Assets\Scripts\Restart.cs" />
54 <Compile Include="Assets\Scripts\Score.cs" />
55 <Compile Include="Assets\Scripts\SelfDestruct.cs" />
56 <Reference Include="UnityEngine.UI">
57 <HintPath>F:/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
58 </Reference>
59 <Reference Include="UnityEngine.Networking">
60 <HintPath>F:/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
61 </Reference>
62 </ItemGroup>
63 <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
64 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
65 Other similar extension points exist, see Microsoft.Common.targets.
66 <Target Name="BeforeBuild">
67 </Target>
68 <Target Name="AfterBuild">
69 </Target>
70 -->
71
72 </Project>